HFVE Logo

The HFVE system




What is HFVE ?

HFVE (Heard & Felt Vision Effects) is an audiotactile vision information system for blind and deafblind people.  HFVE presents aspects of vision via a rich set of audio and tactile effects.

Diagram illustrating HFVE effects : Tracers (with corners emphasised), Polytracers, & Matrix effects; Imprints; Multi-talker Focus effects; and Layouts

HFVE software  is just about complete, and enables totally blind and deafblind people to access many types of visual representation such as : still and moving images, graphs, diagrams, abstract shapes, and parts of a computer desktop.  Click here for demo videos.  Click here to try HFVE!

In the HFVE system, moving audio and tactile effects trace out shapes, with corners emphasised ("Tracers" and "Polytracers"), using buzzing sounds and other effects to clarify the shapes of items; and using groups of voices, speaking in unison, that rapidly convey the properties, and the approximate size and location, of items ("Imprints"). Audiotactile equivalents of item outlines and corners, color layouts, detected faces, motion etc. are presented via moving speech and buzzing sounds; via a moving force-feedback device (or via moving effects on a tactile array); and via braille.

A major feature of the system is presenting modified speech i.e. spoken word sounds that are changed, multiplied, and moved, in order to intuitively convey the location, size, shape, and other properties, of the items they are presenting.

"Multi-talker Focus effects" are a new feature : the system presents the items that are currently the primary focus of attention via crisp non-modified speech sounds. At the same time the system presents the speech sounds for items that are not at the focus of attention, but applies a distinct differentiating effect on them e.g. distinct types of voices (e.g. monotone, or with intonation), stereophonic location away from the primary item, and special effects such as echo and reverberation. The user is aware of the other items, but not directed towards them.

Microsoft's SideWinder® Force Feedback 2 joystick, and Logitech's Wingman® Force Feedback Mouse, which can each move under their own power to trace out key shapes in images

Key features

  • Moving audiotactile effects trace out the shapes of key lineal features such as object outlines, medial lines, or symbolic tracers.
  • Highlighted corners and "buzz tracks" clarify the shapes.
  • Moving Polytracers and stationary Imprint effects help convey the content and location of objects.
  • Multi-level multi-talker Focus effects allow several items to be presented and explored at the same time.
  • Speech, braille, and tap code effects present visual features such as color, or identified objects.
  • Computer vision techniques are used to present "blobs", motion, and recognized objects.
  • Blind users can create audiotactile images via keyboard, pointer, touch-screen, or speech.
  • Prepared guides can define how items are presented.
  • Other apps that produce shapes and images can send visual representations for the HFVE software to exhibit, via a simple interface.

See the  HFVE software  page for more details.

I've done some  presentations  on the HFVE project.

ISon 2013 & 2016 poster/demo sessions, and ICAD 2019 paper presentation

I demonstrated the HFVE system at the  4th and  5th Interactive Sonification Workshop, showing the software running on a small tablet computer (and laptop); with tactile shapes etc. presented via an adapted Microsoft Sidewinder Force Feedback 2 joystick, and via a Logitech Wingman Force Feedback Mouse. Recently I presented the system at the  25th International Conference on Auditory Display (ICAD 2019) where my paper received Hyundai Motors Design Challenge Award Best Paper.


  ISon poster session
 

  HFVE running on a Toshiba Encore 8 inch Windows 8.1 tablet
 

  HFVE running on a Toshiba Encore 8 inch Windows 8.1 tablet
 

  ISon poster session
 

Contact HFVE  for more information.



 Demo videos

Pentagon shape presented by HFVE, and drawn by user (51s) Shape presented via joystick and force-feedback mouse (22s)
Pentagon.mp4 Tactile.mp4
Pentagon.wmv Tactile.wmv
HFVE OBJECTS - several tracer types; polytracers; and tracked items (41s) HFVE REGIONS - regular rectangular areas, moved and zoomed (49s)
Objects.mp4 Regions.mp4
Objects.wmv Regions.wmv
HFVE IMPRINTS stepping round the colors in a scene (55s) HFVE LOOKING for red items; and tracking some of them (52s)
Imprints.mp4     Bubbles Looking.mp4
Imprints.wmv     Bubbles Looking.wmv
HFVE SHAPE and GRAPH tracers, controlled via an external app (63s) EXPERIMENTAL - several pre-defined movie non-speech item effects (70s)
Graphs.mp4 Movie.mp4
Graphs.wmv Movie.wmv
CLIENT-SOURCED ENTITY, showing the Dewey-Decimal® levels of view, locking, etc. (81s) HFVE MULTI-LEVEL EFFECTS, showing image levels of view, item locking, etc. (58s)
Dewey.mp4 Levels.mp4
Dewey.wmv Levels.wmv
HFVE MULTI-TALKER FOCUS EFFECTS, showing road map item locking, echo effects, etc. (115s)
Map.mp4
Map.wmv


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Copyright © 2023 by David C. Dewhurst.  All rights reserved.  V7.41.  Updated 06-DEC-2023.